polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
21 lines (20 loc) • 1.07 kB
TypeScript
import { Constructor } from '../../../../../types/GlobalTypes';
import { Vector2 } from 'three/src/math/Vector2';
import { BaseThreejsCameraObjNodeType } from '../../_BaseCamera';
import { EffectComposer } from '../../../../../modules/three/examples/jsm/postprocessing/EffectComposer';
export declare function CameraPostProcessParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
doPostProcess: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../poly/ParamType").ParamType.BOOLEAN>;
postProcessNode: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../poly/ParamType").ParamType.NODE_PATH>;
};
} & TBase;
export declare class PostProcessController {
private node;
private _composers_by_canvas_id;
constructor(node: BaseThreejsCameraObjNodeType);
private _add_param_dirty_hook;
render(canvas: HTMLCanvasElement, size?: Vector2): void;
reset(): void;
composer(canvas: HTMLCanvasElement): EffectComposer;
private _create_composer;
}