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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { Constructor } from '../../../../../types/GlobalTypes'; import { Vector2 } from 'three/src/math/Vector2'; import { BaseThreejsCameraObjNodeType } from '../../_BaseCamera'; import { EffectComposer } from '../../../../../modules/three/examples/jsm/postprocessing/EffectComposer'; export declare function CameraPostProcessParamConfig<TBase extends Constructor>(Base: TBase): { new (...args: any[]): { doPostProcess: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../poly/ParamType").ParamType.BOOLEAN>; postProcessNode: import("../../../utils/params/ParamsConfig").ParamTemplate<import("../../../../poly/ParamType").ParamType.NODE_PATH>; }; } & TBase; export declare class PostProcessController { private node; private _composers_by_canvas_id; constructor(node: BaseThreejsCameraObjNodeType); private _add_param_dirty_hook; render(canvas: HTMLCanvasElement, size?: Vector2): void; reset(): void; composer(canvas: HTMLCanvasElement): EffectComposer; private _create_composer; }