polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
25 lines (24 loc) • 1.2 kB
TypeScript
import { BaseThreejsCameraObjNodeType } from '../../_BaseCamera';
import { BaseCameraControlsEventNodeType, CameraControls } from '../../../event/_BaseCameraControls';
import { CameraControlsConfig } from '../../../event/utils/CameraControlConfig';
import { BaseParamType } from '../../../../params/_Base';
import { BaseViewerType } from '../../../../viewers/_Base';
export declare class ThreejsCameraControlsController {
private node;
private _applied_controls_by_element_id;
private _controls_node;
private controls_change_listener;
private controls_end_listener;
constructor(node: BaseThreejsCameraObjNodeType);
controls_param(): BaseParamType | null;
controls_node(): Promise<BaseCameraControlsEventNodeType | null>;
update_controls(): Promise<void>;
apply_controls(viewer: BaseViewerType): Promise<CameraControlsConfig | undefined>;
private _dispose_control_refs;
private _dispose_controls_for_element_id;
dispose_controls(html_element: HTMLElement): Promise<void>;
set_controls_events(controls: CameraControls): void;
private _reset;
private _set_controls_events_to_update_on_end;
private _set_controls_events_to_update_always;
}