polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
27 lines (26 loc) • 1.06 kB
JavaScript
import {TypedLightObjNode} from "./_BaseLight";
import {NodeParamsConfig} from "../utils/params/ParamsConfig";
import {TransformController as TransformController2, TransformedParamConfig} from "./utils/TransformController";
import {FlagsControllerD} from "../utils/FlagsController";
import {HierarchyController as HierarchyController2} from "./utils/HierarchyController";
class TransformedObjParamConfig extends TransformedParamConfig(NodeParamsConfig) {
}
export class BaseLightTransformedObjNode extends TypedLightObjNode {
constructor() {
super(...arguments);
this.flags = new FlagsControllerD(this);
this.hierarchy_controller = new HierarchyController2(this);
this.transform_controller = new TransformController2(this);
}
initializeBaseNode() {
super.initializeBaseNode();
this.hierarchy_controller.initializeNode();
this.transform_controller.initializeNode();
}
cook() {
this.transform_controller.update();
this.update_light_params();
this.update_shadow_params();
this.cookController.end_cook();
}
}