polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
33 lines (32 loc) • 2.38 kB
TypeScript
import { TypedLightObjNode } from './_BaseLight';
import { Light } from 'three/src/lights/Light';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { TransformController } from './utils/TransformController';
import { FlagsControllerD } from '../utils/FlagsController';
import { HierarchyController } from './utils/HierarchyController';
declare const TransformedObjParamConfig_base: {
new (...args: any[]): {
transform: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FOLDER>;
keepPosWhenParenting: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
rotationOrder: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
t: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
r: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
s: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
scale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
matrixAutoUpdate: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
updateTransformFromObject: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BUTTON>;
tlookAt: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
lookAtPos: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
up: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
};
} & typeof NodeParamsConfig;
declare class TransformedObjParamConfig extends TransformedObjParamConfig_base {
}
export declare abstract class BaseLightTransformedObjNode<L extends Light, K extends TransformedObjParamConfig> extends TypedLightObjNode<L, K> {
readonly flags: FlagsControllerD;
readonly hierarchy_controller: HierarchyController;
readonly transform_controller: TransformController;
initializeBaseNode(): void;
cook(): void;
}
export {};