polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
30 lines (29 loc) • 1.27 kB
TypeScript
import { TypedObjNode } from './_Base';
import { Light } from 'three/src/lights/Light';
import { Color } from 'three/src/math/Color';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { FlagsControllerD } from '../utils/FlagsController';
import { Group } from 'three/src/objects/Group';
export declare abstract class TypedLightObjNode<L extends Light, K extends NodeParamsConfig> extends TypedObjNode<Group, K> {
readonly flags: FlagsControllerD;
readonly render_order: number;
protected _color_with_intensity: Color;
protected _light: L;
get light(): L;
protected abstract create_light(): L;
protected _used_in_scene: boolean;
initializeBaseNode(): void;
private _cook_main_without_inputs_when_dirty_bound;
private _cook_main_without_inputs_when_dirty;
protected set_object_name(): void;
private update_light_attachment;
create_shadow_params_main(): void;
protected create_light_params(): void;
protected update_light_params(): void;
protected create_shadow_params(): void;
cook(): void;
update_shadow_params(): void;
get color_with_intensity(): Color;
get active(): boolean;
}
export declare type BaseLightObjNodeType = TypedLightObjNode<Light, NodeParamsConfig>;