polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
96 lines (95 loc) • 3.65 kB
JavaScript
import {SpotLight as SpotLight2} from "three/src/lights/SpotLight";
import {BaseLightTransformedObjNode} from "./_BaseLightTransformed";
import {TransformedParamConfig} from "./utils/TransformController";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
import {HelperController as HelperController2} from "./utils/HelperController";
import {SpotLightHelper as SpotLightHelper2} from "./utils/helpers/SpotLightHelper";
import {ColorConversion} from "../../../core/Color";
class SpotLightObjParamsConfig extends TransformedParamConfig(NodeParamsConfig) {
constructor() {
super(...arguments);
this.light = ParamConfig.FOLDER();
this.color = ParamConfig.COLOR([1, 1, 1], {
conversion: ColorConversion.SRGB_TO_LINEAR
});
this.intensity = ParamConfig.FLOAT(1);
this.angle = ParamConfig.FLOAT(45, {range: [0, 180]});
this.penumbra = ParamConfig.FLOAT(0.1);
this.decay = ParamConfig.FLOAT(0.1, {range: [0, 1]});
this.distance = ParamConfig.FLOAT(100, {range: [0, 100]});
this.showHelper = ParamConfig.BOOLEAN(0);
this.helperSize = ParamConfig.FLOAT(1, {visibleIf: {showHelper: 1}});
this.shadow = ParamConfig.FOLDER();
this.castShadow = ParamConfig.BOOLEAN(1);
this.shadowAutoUpdate = ParamConfig.BOOLEAN(1, {
visibleIf: {castShadow: 1}
});
this.shadowUpdateOnNextRender = ParamConfig.BOOLEAN(0, {
visibleIf: {castShadow: 1, shadowAutoUpdate: 0}
});
this.shadowRes = ParamConfig.VECTOR2([256, 256], {
visibleIf: {castShadow: 1}
});
this.shadowBias = ParamConfig.FLOAT(1e-3, {
visibleIf: {castShadow: 1},
range: [-0.01, 0.01],
rangeLocked: [false, false]
});
this.shadowNear = ParamConfig.FLOAT(0.1, {
visibleIf: {castShadow: 1},
range: [0, 100],
rangeLocked: [true, false]
});
this.shadowFar = ParamConfig.FLOAT(100, {
visibleIf: {castShadow: 1},
range: [0, 100],
rangeLocked: [true, false]
});
}
}
const ParamsConfig2 = new SpotLightObjParamsConfig();
export class SpotLightObjNode extends BaseLightTransformedObjNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
this._helper_controller = new HelperController2(this, SpotLightHelper2, "SpotLightHelper");
}
static type() {
return "spotLight";
}
initializeNode() {
this._helper_controller.initializeNode();
}
create_light() {
const light = new SpotLight2();
light.matrixAutoUpdate = false;
light.castShadow = true;
light.shadow.bias = -1e-3;
light.shadow.mapSize.x = 256;
light.shadow.mapSize.y = 256;
light.shadow.camera.near = 0.1;
this._target_target = light.target;
this._target_target.name = "SpotLight Default Target";
this._target_target.matrixAutoUpdate = false;
this.object.add(this._target_target);
return light;
}
update_light_params() {
this.light.color = this.pv.color;
this.light.intensity = this.pv.intensity;
this.light.angle = this.pv.angle * (Math.PI / 180);
this.light.penumbra = this.pv.penumbra;
this.light.decay = this.pv.decay;
this.light.distance = this.pv.distance;
this._helper_controller.update();
}
update_shadow_params() {
this.light.castShadow = this.pv.castShadow;
this.light.shadow.autoUpdate = this.pv.shadowAutoUpdate;
this.light.shadow.needsUpdate = this.pv.shadowUpdateOnNextRender;
this.light.shadow.mapSize.copy(this.pv.shadowRes);
this.light.shadow.camera.near = this.pv.shadowNear;
this.light.shadow.camera.far = this.pv.shadowFar;
this.light.shadow.bias = this.pv.shadowBias;
}
}