polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
68 lines (67 loc) • 4.77 kB
TypeScript
/**
* Creates a spot light.
*
*
*/
import { SpotLight } from 'three/src/lights/SpotLight';
import { BaseLightTransformedObjNode } from './_BaseLightTransformed';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare const SpotLightObjParamsConfig_base: {
new (...args: any[]): {
transform: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FOLDER>;
keepPosWhenParenting: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
rotationOrder: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
t: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
r: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
s: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
scale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
matrixAutoUpdate: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
updateTransformFromObject: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BUTTON>;
tlookAt: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
lookAtPos: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
up: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
};
} & typeof NodeParamsConfig;
declare class SpotLightObjParamsConfig extends SpotLightObjParamsConfig_base {
light: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FOLDER>;
/** @param light color */
color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.COLOR>;
/** @param light intensity */
intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param angle */
angle: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param penumbra */
penumbra: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param decay */
decay: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param distance */
distance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
/** @param toggle on to show helper */
showHelper: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
/** @param helper size */
helperSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
shadow: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FOLDER>;
/** @param toggle on to cast shadows */
castShadow: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
/** @param toggle off if the shadows do not need to be regenerated */
shadowAutoUpdate: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
/** @param press button to update the shadows on next render */
shadowUpdateOnNextRender: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
/** @param shadows res */
shadowRes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR2>;
/** @param shadows bias */
shadowBias: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
shadowNear: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
shadowFar: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
}
export declare class SpotLightObjNode extends BaseLightTransformedObjNode<SpotLight, SpotLightObjParamsConfig> {
params_config: SpotLightObjParamsConfig;
static type(): string;
private _target_target;
private _helper_controller;
initializeNode(): void;
create_light(): SpotLight;
update_light_params(): void;
update_shadow_params(): void;
}
export {};