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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Allows easy position of lights, or any object around another one. * * @remarks * This node transforms its children with latitude and longitude controls, instead of typical translate and rotate. It makes it more intuitive to position objects such as lights. * */ import { TypedObjNode } from './_Base'; import { Group } from 'three/src/objects/Group'; import { FlagsControllerD } from '../utils/FlagsController'; import { HierarchyController } from './utils/HierarchyController'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class PolarTransformObjParamConfig extends NodeParamsConfig { center: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>; longitude: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; latitude: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; depth: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; } export declare class PolarTransformObjNode extends TypedObjNode<Group, PolarTransformObjParamConfig> { params_config: PolarTransformObjParamConfig; static type(): string; readonly hierarchy_controller: HierarchyController; readonly flags: FlagsControllerD; private _helper; create_object(): Group; initializeNode(): void; private _updateHelperHierarchy; private _cook_main_without_inputs_when_dirty_bound; private _cook_main_without_inputs_when_dirty; private _centerMatrix; private _longitudeMatrix; private _latitudeMatrix; private _depthMatrix; private _fullMatrix; private _decomposed; cook(): void; } export {};