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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Creates a point light. * * */ import { PointLight } from 'three/src/lights/PointLight'; import { BaseLightTransformedObjNode } from './_BaseLightTransformed'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare const PointLightObjParamsConfig_base: { new (...args: any[]): { transform: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FOLDER>; keepPosWhenParenting: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; rotationOrder: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>; t: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>; r: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>; s: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>; scale: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; matrixAutoUpdate: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; updateTransformFromObject: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BUTTON>; tlookAt: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; lookAtPos: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>; up: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>; }; } & typeof NodeParamsConfig; declare class PointLightObjParamsConfig extends PointLightObjParamsConfig_base { light: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FOLDER>; /** @param light color */ color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.COLOR>; /** @param light intensity */ intensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param light decay */ decay: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param light distance */ distance: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param toggle to cast shadows */ castShadows: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param shadow res */ shadowRes: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR2>; /** @param shadow bias */ shadowBias: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param shadow camera near */ shadowNear: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param shadow camera far */ shadowFar: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; /** @param toggle to show helper */ showHelper: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; /** @param helper size */ helperSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; } export declare class PointLightObjNode extends BaseLightTransformedObjNode<PointLight, PointLightObjParamsConfig> { params_config: PointLightObjParamsConfig; static type(): string; private _helper_controller; initializeNode(): void; create_light(): PointLight; update_light_params(): void; update_shadow_params(): void; } export {};