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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {TypedObjNode} from "./_Base"; import {Group as Group2} from "three/src/objects/Group"; import {FlagsControllerD} from "../utils/FlagsController"; import {AxesHelper as AxesHelper2} from "three/src/helpers/AxesHelper"; import {HierarchyController as HierarchyController2} from "./utils/HierarchyController"; import {NodeContext as NodeContext2} from "../../poly/NodeContext"; import {Vector3 as Vector32} from "three/src/math/Vector3"; import {Quaternion as Quaternion2} from "three/src/math/Quaternion"; var BlendMode; (function(BlendMode2) { BlendMode2["TOGETHER"] = "translate + rotate together"; BlendMode2["SEPARATELY"] = "translate + rotate separately"; })(BlendMode || (BlendMode = {})); const BLEND_MODES = [BlendMode.TOGETHER, BlendMode.SEPARATELY]; import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig"; import {TypeAssert} from "../../poly/Assert"; class BlendObjParamConfig extends NodeParamsConfig { constructor() { super(...arguments); this.object0 = ParamConfig.OPERATOR_PATH("/geo1", { nodeSelection: { context: NodeContext2.OBJ } }); this.object1 = ParamConfig.OPERATOR_PATH("/geo2", { nodeSelection: { context: NodeContext2.OBJ } }); this.mode = ParamConfig.INTEGER(BLEND_MODES.indexOf(BlendMode.TOGETHER), { menu: { entries: BLEND_MODES.map((name, value) => { return {name, value}; }) } }); this.blend = ParamConfig.FLOAT(0, { visibleIf: {mode: BLEND_MODES.indexOf(BlendMode.TOGETHER)}, range: [0, 1], rangeLocked: [false, false] }); this.blendT = ParamConfig.FLOAT(0, { visibleIf: {mode: BLEND_MODES.indexOf(BlendMode.SEPARATELY)}, range: [0, 1], rangeLocked: [false, false] }); this.blendR = ParamConfig.FLOAT(0, { visibleIf: {mode: BLEND_MODES.indexOf(BlendMode.SEPARATELY)}, range: [0, 1], rangeLocked: [false, false] }); } } const ParamsConfig2 = new BlendObjParamConfig(); export class BlendObjNode extends TypedObjNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; this.hierarchy_controller = new HierarchyController2(this); this.flags = new FlagsControllerD(this); this._helper = new AxesHelper2(1); this._t0 = new Vector32(); this._q0 = new Quaternion2(); this._s0 = new Vector32(); this._t1 = new Vector32(); this._q1 = new Quaternion2(); this._s1 = new Vector32(); } static type() { return "blend"; } create_object() { const group = new Group2(); group.matrixAutoUpdate = false; return group; } initializeNode() { this.hierarchy_controller.initializeNode(); this.io.inputs.setCount(0); this.addPostDirtyHook("blend_on_dirty", () => { this.cookController.cook_main_without_inputs(); }); this._updateHelperHierarchy(); this.flags.display.add_hook(() => { this._updateHelperHierarchy(); }); } _updateHelperHierarchy() { if (this.flags.display.active()) { this.object.add(this._helper); } else { this.object.remove(this._helper); } } cook() { const obj_node0 = this.p.object0.found_node_with_context(NodeContext2.OBJ); const obj_node1 = this.p.object1.found_node_with_context(NodeContext2.OBJ); if (obj_node0 && obj_node1) { this._blend(obj_node0.object, obj_node1.object); } this.cookController.end_cook(); } _blend(object0, object1) { const mode = BLEND_MODES[this.pv.mode]; switch (mode) { case BlendMode.TOGETHER: return this._blend_together(object0, object1); case BlendMode.SEPARATELY: return this._blend_separately(object0, object1); } TypeAssert.unreachable(mode); } _blend_together(object0, object1) { this._decompose_matrices(object0, object1); this._object.position.copy(this._t0).lerp(this._t1, this.pv.blend); this._object.quaternion.copy(this._q0).slerp(this._q1, this.pv.blend); if (!this._object.matrixAutoUpdate) { this._object.updateMatrix(); } } _blend_separately(object0, object1) { this._decompose_matrices(object0, object1); this._object.position.copy(this._t0).lerp(this._t1, this.pv.blendT); this._object.quaternion.copy(this._q0).slerp(this._q1, this.pv.blendR); if (!this._object.matrixAutoUpdate) { this._object.updateMatrix(); } } _decompose_matrices(object0, object1) { object0.matrixWorld.decompose(this._t0, this._q0, this._s0); object1.matrixWorld.decompose(this._t1, this._q1, this._s1); } }