polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
23 lines (22 loc) • 1.11 kB
TypeScript
/**
* A subnet to create animation nodes
*
*/
import { ParamLessBaseManagerObjNode } from './_BaseManager';
import { NodeContext, NetworkNodeType } from '../../poly/NodeContext';
import { AnimNodeChildrenMap } from '../../poly/registers/nodes/Anim';
import { BaseAnimNodeType } from '../anim/_Base';
import { ParamsInitData } from '../utils/io/IOController';
import { Constructor, valueof } from '../../../types/GlobalTypes';
declare class BaseAnimationsObjNode extends ParamLessBaseManagerObjNode {
static type(): NetworkNodeType;
protected _children_controller_context: NodeContext;
createNode<S extends keyof AnimNodeChildrenMap>(node_class: S, params_init_value_overrides?: ParamsInitData): AnimNodeChildrenMap[S];
createNode<K extends valueof<AnimNodeChildrenMap>>(node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData): K;
children(): BaseAnimNodeType[];
nodesByType<K extends keyof AnimNodeChildrenMap>(type: K): AnimNodeChildrenMap[K][];
}
export declare class AnimationsObjNode extends BaseAnimationsObjNode {
readonly render_order: number;
}
export {};