polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
36 lines (35 loc) • 1.06 kB
JavaScript
import {AmbientLight as AmbientLight2} from "three/src/lights/AmbientLight";
import {TypedLightObjNode} from "./_BaseLight";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
import {ColorConversion} from "../../../core/Color";
class AmbientLightObjParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.color = ParamConfig.COLOR([1, 1, 1], {
conversion: ColorConversion.SRGB_TO_LINEAR
});
this.intensity = ParamConfig.FLOAT(1);
}
}
const ParamsConfig2 = new AmbientLightObjParamsConfig();
export class AmbientLightObjNode extends TypedLightObjNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
}
static type() {
return "ambientLight";
}
create_light() {
const light = new AmbientLight2();
light.matrixAutoUpdate = false;
return light;
}
initializeNode() {
this.io.inputs.setCount(0, 1);
}
update_light_params() {
this.light.color = this.pv.color;
this.light.intensity = this.pv.intensity;
}
}