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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { Constructor } from '../../../../types/GlobalTypes'; import { NodeParamsConfig } from '../../utils/params/ParamsConfig'; import { TypedMatNode } from '../_Base'; import { Material } from 'three/src/materials/Material'; import { ShaderMaterial } from 'three/src/materials/ShaderMaterial'; import { WebGLRenderer } from 'three/src/renderers/WebGLRenderer'; import { Scene } from 'three/src/scenes/Scene'; import { Camera } from 'three/src/cameras/Camera'; import { BufferGeometry } from 'three/src/core/BufferGeometry'; import { Geometry } from 'three/src/core/Geometry'; import { Group } from 'three/src/objects/Group'; import { Object3D } from 'three/src/core/Object3D'; export declare function TextureMapParamConfig<TBase extends Constructor>(Base: TBase): { new (...args: any[]): { color: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.COLOR>; stepSize: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.FLOAT>; density: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.FLOAT>; shadowDensity: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.FLOAT>; lightDir: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.VECTOR3>; }; } & TBase; declare class VolumeMaterial extends ShaderMaterial { } declare const TextureMapParamsConfig_base: { new (...args: any[]): { color: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.COLOR>; stepSize: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.FLOAT>; density: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.FLOAT>; shadowDensity: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.FLOAT>; lightDir: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.VECTOR3>; }; } & typeof NodeParamsConfig; declare class TextureMapParamsConfig extends TextureMapParamsConfig_base { } declare abstract class VolumeMatNode extends TypedMatNode<VolumeMaterial, TextureMapParamsConfig> { } export declare class VolumeController { private node; constructor(node: VolumeMatNode); private static _object_bbox; static render_hook(renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry | Geometry, material: Material, group: Group | null, object: Object3D): void; update_uniforms_from_params(): void; } export {};