polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
40 lines (39 loc) • 1.33 kB
JavaScript
import {Material as Material2} from "three/src/materials/Material";
import {TypedMatNode} from "../_Base";
import {
BaseTextureMapController,
BooleanParamOptions,
OperatorPathOptions
} from "./_BaseTextureController";
import {NodeParamsConfig, ParamConfig} from "../../utils/params/ParamsConfig";
import {NODE_PATH_DEFAULT} from "../../../../core/Walker";
export function TextureMapParamConfig(Base2) {
return class Mixin extends Base2 {
constructor() {
super(...arguments);
this.useMap = ParamConfig.BOOLEAN(0, BooleanParamOptions(TextureMapController));
this.map = ParamConfig.OPERATOR_PATH(NODE_PATH_DEFAULT.NODE.UV, OperatorPathOptions(TextureMapController, "useMap"));
}
};
}
class TextureMapMaterial extends Material2 {
}
class TextureMapParamsConfig extends TextureMapParamConfig(NodeParamsConfig) {
}
class TextureMapMatNode extends TypedMatNode {
}
export class TextureMapController extends BaseTextureMapController {
constructor(node, _update_options) {
super(node, _update_options);
this.node = node;
}
initializeNode() {
this.add_hooks(this.node.p.useMap, this.node.p.map);
}
async update() {
this._update(this.node.material, "map", this.node.p.useMap, this.node.p.map);
}
static async update(node) {
node.texture_map_controller.update();
}
}