polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
42 lines (41 loc) • 2.16 kB
TypeScript
import { Constructor } from '../../../../types/GlobalTypes';
import { Material } from 'three/src/materials/Material';
import { Texture } from 'three/src/textures/Texture';
import { TypedMatNode } from '../_Base';
import { BaseTextureMapController, UpdateOptions } from './_BaseTextureController';
import { ShaderMaterial } from 'three/src/materials/ShaderMaterial';
import { NodeParamsConfig } from '../../utils/params/ParamsConfig';
export declare function TextureMapParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
/** @param toggle on to use a map affecting color */
useMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
/** @param texture map affecting color */
map: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.OPERATOR_PATH>;
};
} & TBase;
declare class TextureMapMaterial extends Material {
map: Texture | null;
}
declare type CurrentMaterial = TextureMapMaterial | ShaderMaterial;
declare const TextureMapParamsConfig_base: {
new (...args: any[]): {
/** @param toggle on to use a map affecting color */
useMap: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
/** @param texture map affecting color */
map: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.OPERATOR_PATH>;
};
} & typeof NodeParamsConfig;
declare class TextureMapParamsConfig extends TextureMapParamsConfig_base {
}
declare abstract class TextureMapMatNode extends TypedMatNode<CurrentMaterial, TextureMapParamsConfig> {
texture_map_controller: TextureMapController;
abstract create_material(): CurrentMaterial;
}
export declare class TextureMapController extends BaseTextureMapController {
protected node: TextureMapMatNode;
constructor(node: TextureMapMatNode, _update_options: UpdateOptions);
initializeNode(): void;
update(): Promise<void>;
static update(node: TextureMapMatNode): Promise<void>;
}
export {};