polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
32 lines (31 loc) • 1.41 kB
TypeScript
import { Constructor } from '../../../../types/GlobalTypes';
import { BaseController } from './_BaseController';
import { Material } from 'three/src/materials/Material';
import { NodeParamsConfig } from '../../utils/params/ParamsConfig';
import { TypedMatNode } from '../_Base';
export declare function SkinningParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
/** @param activates skinning for objects animated via a skeleton */
skinning: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
};
} & TBase;
declare class SkinnedMaterial extends Material {
skinning: boolean;
}
declare const SkinningParamsConfig_base: {
new (...args: any[]): {
/** @param activates skinning for objects animated via a skeleton */
skinning: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
};
} & typeof NodeParamsConfig;
declare class SkinningParamsConfig extends SkinningParamsConfig_base {
}
declare class SkinningMatNode extends TypedMatNode<SkinnedMaterial, SkinningParamsConfig> {
create_material(): SkinnedMaterial;
}
export declare class SkinningController extends BaseController {
protected node: SkinningMatNode;
constructor(node: SkinningMatNode);
static update(node: SkinningMatNode): void;
}
export {};