polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
35 lines (34 loc) • 1.88 kB
TypeScript
import { Constructor } from '../../../../types/GlobalTypes';
import { Material } from 'three/src/materials/Material';
import { TypedMatNode } from '../_Base';
import { BaseController } from './_BaseController';
import { NodeParamsConfig } from '../../utils/params/ParamsConfig';
export declare function DepthParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
/** @param defines if the objects using this material will be rendered in the depth buffer. This can often helps transparent objects */
depthWrite: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
/** @param toggle depth test */
depthTest: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
};
} & TBase;
declare const DepthParamsConfig_base: {
new (...args: any[]): {
/** @param defines if the objects using this material will be rendered in the depth buffer. This can often helps transparent objects */
depthWrite: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
/** @param toggle depth test */
depthTest: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
};
} & typeof NodeParamsConfig;
declare class DepthParamsConfig extends DepthParamsConfig_base {
}
declare abstract class DepthMapMatNode extends TypedMatNode<Material, DepthParamsConfig> {
depth_controller: DepthController;
abstract create_material(): Material;
}
export declare class DepthController extends BaseController {
protected node: DepthMapMatNode;
constructor(node: DepthMapMatNode);
update(): Promise<void>;
static update(node: DepthMapMatNode): Promise<void>;
}
export {};