polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
58 lines (57 loc) • 3.48 kB
TypeScript
import { Constructor } from '../../../../types/GlobalTypes';
import { BaseController } from './_BaseController';
import { TypedMatNode } from '../_Base';
import { Material } from 'three/src/materials/Material';
import { Color } from 'three/src/math/Color';
import { NodeParamsConfig } from '../../utils/params/ParamsConfig';
export declare function ColorParamConfig<TBase extends Constructor>(Base: TBase): {
new (...args: any[]): {
/** @param material color */
color: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.COLOR>;
/** @param defines if the color attribute on the geometry is used */
useVertexColors: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
/** @param sets the material to transparent */
transparent: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
/** @param sets the material opacity */
opacity: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.FLOAT>;
/** @param sets the min alpha below which the material is invisible */
alphaTest: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.FLOAT>;
/** @param toggle on if you have a fog in the scene and the material should be affected by it */
useFog: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
};
} & TBase;
declare class ColoredMaterial extends Material {
color: Color;
vertexColors: boolean;
transparent: boolean;
depthTest: boolean;
alphaTest: number;
fog: boolean;
}
declare const ColorParamsConfig_base: {
new (...args: any[]): {
/** @param material color */
color: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.COLOR>;
/** @param defines if the color attribute on the geometry is used */
useVertexColors: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
/** @param sets the material to transparent */
transparent: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
/** @param sets the material opacity */
opacity: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.FLOAT>;
/** @param sets the min alpha below which the material is invisible */
alphaTest: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.FLOAT>;
/** @param toggle on if you have a fog in the scene and the material should be affected by it */
useFog: import("../../utils/params/ParamsConfig").ParamTemplate<import("../../../poly/ParamType").ParamType.BOOLEAN>;
};
} & typeof NodeParamsConfig;
declare class ColorParamsConfig extends ColorParamsConfig_base {
}
declare class ColoredMatNode extends TypedMatNode<ColoredMaterial, ColorParamsConfig> {
create_material(): ColoredMaterial;
}
export declare class ColorsController extends BaseController {
protected node: ColoredMatNode;
constructor(node: ColoredMatNode);
static update(node: ColoredMatNode): void;
}
export {};