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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { TypedNode } from '../_Base'; import { Material } from 'three/src/materials/Material'; import { NodeContext } from '../../poly/NodeContext'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; export declare abstract class TypedMatNode<M extends Material, K extends NodeParamsConfig> extends TypedNode<NodeContext.MAT, K> { static nodeContext(): NodeContext; protected _material: M | undefined; initializeBaseNode(): void; private _cook_main_without_inputs_when_dirty_bound; private _cook_main_without_inputs_when_dirty; private set_material_name; abstract create_material(): M; get material(): M; set_material(material: Material): void; } export declare type BaseMatNodeType = TypedMatNode<Material, any>; export declare class BaseMatNodeClass extends TypedMatNode<Material, any> { create_material(): Material; }