polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
40 lines (39 loc) • 1.33 kB
JavaScript
import {TypedBuilderMatNode} from "./_BaseBuilder";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
import {VolumeController as VolumeController2} from "./utils/VolumeController";
import {AssemblerName} from "../../poly/registers/assemblers/_BaseRegister";
import {Poly as Poly2} from "../../Poly";
class VolumeMatParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.color = ParamConfig.COLOR([1, 1, 1]);
this.stepSize = ParamConfig.FLOAT(0.01);
this.density = ParamConfig.FLOAT(1);
this.shadowDensity = ParamConfig.FLOAT(1);
this.lightDir = ParamConfig.VECTOR3([-1, -1, -1]);
}
}
const ParamsConfig2 = new VolumeMatParamsConfig();
export class VolumeBuilderMatNode extends TypedBuilderMatNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
this._volume_controller = new VolumeController2(this);
}
static type() {
return "volumeBuilder";
}
usedAssembler() {
return AssemblerName.GL_VOLUME;
}
_create_assembler_controller() {
return Poly2.assemblersRegister.assembler(this, this.usedAssembler());
}
initializeNode() {
}
async cook() {
this.compile_if_required();
this._volume_controller.update_uniforms_from_params();
this.set_material(this.material);
}
}