polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
50 lines (49 loc) • 1.79 kB
JavaScript
import {ShaderMaterial as ShaderMaterial2} from "three/src/materials/ShaderMaterial";
import {FrontSide} from "three/src/constants";
import {TypedMatNode} from "./_Base";
import VERTEX from "../gl/gl/volume/vert.glsl";
import FRAGMENT from "../gl/gl/volume/frag.glsl";
import {VOLUME_UNIFORMS} from "../gl/gl/volume/uniforms";
import {UniformsUtils as UniformsUtils2} from "three/src/renderers/shaders/UniformsUtils";
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
import {CoreMaterial} from "../../../core/geometry/Material";
import {VolumeController as VolumeController2} from "./utils/VolumeController";
class VolumeMatParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.color = ParamConfig.COLOR([1, 1, 1]);
this.stepSize = ParamConfig.FLOAT(0.01);
this.density = ParamConfig.FLOAT(1);
this.shadowDensity = ParamConfig.FLOAT(1);
this.lightDir = ParamConfig.VECTOR3([-1, -1, -1]);
}
}
const ParamsConfig2 = new VolumeMatParamsConfig();
export class VolumeMatNode extends TypedMatNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
this._volume_controller = new VolumeController2(this);
}
static type() {
return "volume";
}
create_material() {
const mat = new ShaderMaterial2({
vertexShader: VERTEX,
fragmentShader: FRAGMENT,
side: FrontSide,
transparent: true,
depthTest: true,
uniforms: UniformsUtils2.clone(VOLUME_UNIFORMS)
});
CoreMaterial.add_user_data_render_hook(mat, VolumeController2.render_hook.bind(VolumeController2));
return mat;
}
initializeNode() {
}
async cook() {
this._volume_controller.update_uniforms_from_params();
this.set_material(this.material);
}
}