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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Creates a Volume Material * * @remarks * This is experimental * */ import { ShaderMaterial } from 'three/src/materials/ShaderMaterial'; import { TypedMatNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class VolumeMatParamsConfig extends NodeParamsConfig { color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.COLOR>; stepSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; density: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; shadowDensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; lightDir: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>; } export declare class VolumeMatNode extends TypedMatNode<ShaderMaterial, VolumeMatParamsConfig> { params_config: VolumeMatParamsConfig; static type(): string; private _volume_controller; create_material(): ShaderMaterial; initializeNode(): void; cook(): Promise<void>; } export {};