polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
27 lines (26 loc) • 1.21 kB
TypeScript
/**
* Creates a Volume Material
*
* @remarks
* This is experimental
*
*/
import { ShaderMaterial } from 'three/src/materials/ShaderMaterial';
import { TypedMatNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class VolumeMatParamsConfig extends NodeParamsConfig {
color: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.COLOR>;
stepSize: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
density: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
shadowDensity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
lightDir: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
}
export declare class VolumeMatNode extends TypedMatNode<ShaderMaterial, VolumeMatParamsConfig> {
params_config: VolumeMatParamsConfig;
static type(): string;
private _volume_controller;
create_material(): ShaderMaterial;
initializeNode(): void;
cook(): Promise<void>;
}
export {};