polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
48 lines (47 loc) • 1.87 kB
TypeScript
/**
* Creates a Sky Material
*
*
*/
import { ShaderMaterial } from 'three/src/materials/ShaderMaterial';
import { TypedMatNode } from './_Base';
import { Vector3 } from 'three/src/math/Vector3';
interface ShaderMaterialWithSkyUniforms extends ShaderMaterial {
uniforms: {
turbidity: {
value: number;
};
rayleigh: {
value: number;
};
mieCoefficient: {
value: number;
};
mieDirectionalG: {
value: number;
};
sunPosition: {
value: Vector3;
};
up: {
value: Vector3;
};
};
}
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class SkyMatParamsConfig extends NodeParamsConfig {
turbidity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
rayleigh: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
mieCoefficient: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
mieDirectional: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
inclination: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
azimuth: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
up: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.VECTOR3>;
}
export declare class SkyMatNode extends TypedMatNode<ShaderMaterialWithSkyUniforms, SkyMatParamsConfig> {
params_config: SkyMatParamsConfig;
static type(): string;
create_material(): ShaderMaterialWithSkyUniforms;
cook(): Promise<void>;
}
export {};