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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import {ShadowMaterial as ShadowMaterial2} from "three/src/materials/ShadowMaterial"; import {FrontSide} from "three/src/constants"; import {TypedMatNode} from "./_Base"; import {NodeParamsConfig} from "../utils/params/ParamsConfig"; import {ColorsController as ColorsController2, ColorParamConfig} from "./utils/ColorsController"; import {SideController as SideController2, SideParamConfig} from "./utils/SideController"; class MeshBasicMatParamsConfig extends SideParamConfig(ColorParamConfig(NodeParamsConfig)) { } const ParamsConfig2 = new MeshBasicMatParamsConfig(); export class ShadowMatNode extends TypedMatNode { constructor() { super(...arguments); this.params_config = ParamsConfig2; } static type() { return "shadow"; } create_material() { return new ShadowMaterial2({ vertexColors: false, side: FrontSide, color: 16777215, opacity: 1 }); } initializeNode() { } async cook() { ColorsController2.update(this); SideController2.update(this); this.set_material(this.material); } }