polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
38 lines (37 loc) • 1.49 kB
JavaScript
import {NodeParamsConfig} from "../utils/params/ParamsConfig";
import {ColorParamConfig, ColorsController} from "./utils/UniformsColorsController";
import {SideParamConfig, SideController as SideController2} from "./utils/SideController";
import {DepthController as DepthController2, DepthParamConfig} from "./utils/DepthController";
import {SkinningParamConfig, SkinningController as SkinningController2} from "./utils/SkinningController";
import {TypedBuilderMatNode} from "./_BaseBuilder";
import {AssemblerName} from "../../poly/registers/assemblers/_BaseRegister";
import {Poly as Poly2} from "../../Poly";
class PointsMatParamsConfig extends SkinningParamConfig(DepthParamConfig(SideParamConfig(ColorParamConfig(NodeParamsConfig)))) {
}
const ParamsConfig2 = new PointsMatParamsConfig();
export class PointsBuilderMatNode extends TypedBuilderMatNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
this.depth_controller = new DepthController2(this);
}
static type() {
return "pointsBuilder";
}
usedAssembler() {
return AssemblerName.GL_POINTS;
}
_create_assembler_controller() {
return Poly2.assemblersRegister.assembler(this, this.usedAssembler());
}
initializeNode() {
}
async cook() {
this.compile_if_required();
ColorsController.update(this);
SideController2.update(this);
SkinningController2.update(this);
this.depth_controller.update();
this.set_material(this.material);
}
}