polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
47 lines (46 loc) • 2.45 kB
TypeScript
/**
* Creates a Points Material, which can be extended with GL nodes.
*
* @remarks
* This node can create children, which will be GL nodes. The GLSL code generated by the nodes will extend the Material.
*
*/
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { DepthController } from './utils/DepthController';
import { ShaderAssemblerPoints } from '../gl/code/assemblers/materials/Points';
import { TypedBuilderMatNode } from './_BaseBuilder';
import { AssemblerName } from '../../poly/registers/assemblers/_BaseRegister';
declare const PointsMatParamsConfig_base: {
new (...args: any[]): {
skinning: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
};
} & {
new (...args: any[]): {
depthWrite: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
depthTest: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
};
} & {
new (...args: any[]): {
doubleSided: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
front: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
};
} & {
new (...args: any[]): {
transparent: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
opacity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
alphaTest: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
useFog: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
};
} & typeof NodeParamsConfig;
declare class PointsMatParamsConfig extends PointsMatParamsConfig_base {
}
export declare class PointsBuilderMatNode extends TypedBuilderMatNode<ShaderAssemblerPoints, PointsMatParamsConfig> {
params_config: PointsMatParamsConfig;
static type(): string;
usedAssembler(): Readonly<AssemblerName.GL_POINTS>;
protected _create_assembler_controller(): import("../gl/code/Controller").GlAssemblerController<ShaderAssemblerPoints> | undefined;
readonly depth_controller: DepthController;
initializeNode(): void;
cook(): Promise<void>;
}
export {};