polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
80 lines (79 loc) • 3.56 kB
JavaScript
import {NodeParamsConfig, ParamConfig} from "../utils/params/ParamsConfig";
import {ColorParamConfig, ColorsController} from "./utils/UniformsColorsController";
import {SideParamConfig, SideController as SideController2} from "./utils/SideController";
import {DepthController as DepthController2, DepthParamConfig} from "./utils/DepthController";
import {SkinningParamConfig, SkinningController as SkinningController2} from "./utils/SkinningController";
import {TextureMapParamConfig, TextureMapController as TextureMapController2} from "./utils/TextureMapController";
import {TextureAlphaMapParamConfig, TextureAlphaMapController as TextureAlphaMapController2} from "./utils/TextureAlphaMapController";
import {TextureEnvMapController as TextureEnvMapController2, TextureEnvMapParamConfig} from "./utils/TextureEnvMapController";
import {TypedBuilderMatNode} from "./_BaseBuilder";
import {AssemblerName} from "../../poly/registers/assemblers/_BaseRegister";
import {Poly as Poly2} from "../../Poly";
import {SHADER_DEFAULTS} from "./MeshStandard";
class MeshStandardMatParamsConfig extends TextureEnvMapParamConfig(TextureAlphaMapParamConfig(TextureMapParamConfig(SkinningParamConfig(DepthParamConfig(SideParamConfig(ColorParamConfig(NodeParamsConfig))))))) {
constructor() {
super(...arguments);
this.metalness = ParamConfig.FLOAT(SHADER_DEFAULTS.metalness, {
cook: false,
callback: (node, param) => MeshStandardBuilderMatNode._update_metalness(node)
});
this.roughness = ParamConfig.FLOAT(SHADER_DEFAULTS.roughness, {
cook: false,
callback: (node, param) => MeshStandardBuilderMatNode._update_roughness(node)
});
}
}
const ParamsConfig2 = new MeshStandardMatParamsConfig();
export class MeshStandardBuilderMatNode extends TypedBuilderMatNode {
constructor() {
super(...arguments);
this.params_config = ParamsConfig2;
this.texture_map_controller = new TextureMapController2(this, {uniforms: true});
this.texture_alpha_map_controller = new TextureAlphaMapController2(this, {
uniforms: true
});
this.texture_env_map_controller = new TextureEnvMapController2(this, {
uniforms: true,
direct_params: true
});
this.depth_controller = new DepthController2(this);
}
static type() {
return "meshStandardBuilder";
}
usedAssembler() {
return AssemblerName.GL_MESH_STANDARD;
}
_create_assembler_controller() {
return Poly2.assemblersRegister.assembler(this, this.usedAssembler());
}
initializeNode() {
this.params.onParamsCreated("init controllers", () => {
this.texture_map_controller.initializeNode();
this.texture_alpha_map_controller.initializeNode();
this.texture_env_map_controller.initializeNode();
});
}
async cook() {
this.compile_if_required();
ColorsController.update(this);
SideController2.update(this);
SkinningController2.update(this);
TextureMapController2.update(this);
TextureAlphaMapController2.update(this);
TextureEnvMapController2.update(this);
this.depth_controller.update();
if (this._material) {
this._material.uniforms.envMapIntensity.value = this.pv.envMapIntensity;
MeshStandardBuilderMatNode._update_metalness(this);
MeshStandardBuilderMatNode._update_roughness(this);
}
this.set_material(this.material);
}
static _update_metalness(node) {
node.material.uniforms.metalness.value = node.pv.metalness;
}
static _update_roughness(node) {
node.material.uniforms.roughness.value = node.pv.roughness;
}
}