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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * Creates a Mesh Lambert Material, which can be extended with GL nodes. * * @remarks * This node can create children, which will be GL nodes. The GLSL code generated by the nodes will extend the Material. * */ import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { DepthController } from './utils/DepthController'; import { TextureMapController } from './utils/TextureMapController'; import { TextureAlphaMapController } from './utils/TextureAlphaMapController'; import { TypedBuilderMatNode } from './_BaseBuilder'; import { ShaderAssemblerLambert } from '../gl/code/assemblers/materials/Lambert'; import { AssemblerName } from '../../poly/registers/assemblers/_BaseRegister'; declare const MeshLambertMatParamsConfig_base: { new (...args: any[]): { useAlphaMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; alphaMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>; }; } & { new (...args: any[]): { useMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; map: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>; }; } & { new (...args: any[]): { skinning: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; }; } & { new (...args: any[]): { depthWrite: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; depthTest: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; }; } & { new (...args: any[]): { doubleSided: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; front: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; }; } & { new (...args: any[]): { transparent: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; opacity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; alphaTest: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>; useFog: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>; }; } & typeof NodeParamsConfig; declare class MeshLambertMatParamsConfig extends MeshLambertMatParamsConfig_base { } export declare class MeshLambertBuilderMatNode extends TypedBuilderMatNode<ShaderAssemblerLambert, MeshLambertMatParamsConfig> { params_config: MeshLambertMatParamsConfig; static type(): string; usedAssembler(): Readonly<AssemblerName.GL_MESH_LAMBERT>; protected _create_assembler_controller(): import("../gl/code/Controller").GlAssemblerController<ShaderAssemblerLambert> | undefined; readonly texture_map_controller: TextureMapController; readonly texture_alpha_map_controller: TextureAlphaMapController; readonly depth_controller: DepthController; initializeNode(): void; cook(): Promise<void>; } export {};