polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
61 lines (60 loc) • 3.35 kB
TypeScript
/**
* Creates a Mesh Lambert Material, which can be extended with GL nodes.
*
* @remarks
* This node can create children, which will be GL nodes. The GLSL code generated by the nodes will extend the Material.
*
*/
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { DepthController } from './utils/DepthController';
import { TextureMapController } from './utils/TextureMapController';
import { TextureAlphaMapController } from './utils/TextureAlphaMapController';
import { TypedBuilderMatNode } from './_BaseBuilder';
import { ShaderAssemblerLambert } from '../gl/code/assemblers/materials/Lambert';
import { AssemblerName } from '../../poly/registers/assemblers/_BaseRegister';
declare const MeshLambertMatParamsConfig_base: {
new (...args: any[]): {
useAlphaMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
alphaMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>;
};
} & {
new (...args: any[]): {
useMap: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
map: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.OPERATOR_PATH>;
};
} & {
new (...args: any[]): {
skinning: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
};
} & {
new (...args: any[]): {
depthWrite: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
depthTest: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
};
} & {
new (...args: any[]): {
doubleSided: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
front: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
};
} & {
new (...args: any[]): {
transparent: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
opacity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
alphaTest: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.FLOAT>;
useFog: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.BOOLEAN>;
};
} & typeof NodeParamsConfig;
declare class MeshLambertMatParamsConfig extends MeshLambertMatParamsConfig_base {
}
export declare class MeshLambertBuilderMatNode extends TypedBuilderMatNode<ShaderAssemblerLambert, MeshLambertMatParamsConfig> {
params_config: MeshLambertMatParamsConfig;
static type(): string;
usedAssembler(): Readonly<AssemblerName.GL_MESH_LAMBERT>;
protected _create_assembler_controller(): import("../gl/code/Controller").GlAssemblerController<ShaderAssemblerLambert> | undefined;
readonly texture_map_controller: TextureMapController;
readonly texture_alpha_map_controller: TextureAlphaMapController;
readonly depth_controller: DepthController;
initializeNode(): void;
cook(): Promise<void>;
}
export {};