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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * A subnet to create Material nodes * */ import { Constructor, valueof } from '../../../types/GlobalTypes'; import { ParamLessBaseNetworkMatNode } from './_BaseManager'; import { NodeContext, NetworkNodeType } from '../../poly/NodeContext'; import { MatNodeChildrenMap } from '../../poly/registers/nodes/Mat'; import { BaseMatNodeType } from '../mat/_Base'; import { ParamsInitData } from '../utils/io/IOController'; export declare class MaterialsMatNode extends ParamLessBaseNetworkMatNode { static type(): NetworkNodeType; protected _children_controller_context: NodeContext; createNode<S extends keyof MatNodeChildrenMap>(node_class: S, params_init_value_overrides?: ParamsInitData): MatNodeChildrenMap[S]; createNode<K extends valueof<MatNodeChildrenMap>>(node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData): K; children(): BaseMatNodeType[]; nodesByType<K extends keyof MatNodeChildrenMap>(type: K): MatNodeChildrenMap[K][]; }