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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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/** * A subnet to create animation nodes * */ import { ParamLessBaseNetworkMatNode } from './_BaseManager'; import { NodeContext, NetworkNodeType } from '../../poly/NodeContext'; import { AnimNodeChildrenMap } from '../../poly/registers/nodes/Anim'; import { BaseAnimNodeType } from '../anim/_Base'; import { ParamsInitData } from '../utils/io/IOController'; import { Constructor, valueof } from '../../../types/GlobalTypes'; export declare class AnimationsMatNode extends ParamLessBaseNetworkMatNode { static type(): NetworkNodeType; protected _children_controller_context: NodeContext; createNode<S extends keyof AnimNodeChildrenMap>(node_class: S, params_init_value_overrides?: ParamsInitData): AnimNodeChildrenMap[S]; createNode<K extends valueof<AnimNodeChildrenMap>>(node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData): K; children(): BaseAnimNodeType[]; nodesByType<K extends keyof AnimNodeChildrenMap>(type: K): AnimNodeChildrenMap[K][]; }