polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
30 lines (29 loc) • 1.47 kB
JavaScript
import {BaseJsFunctionAssembler} from "./_Base";
import {ParamType as ParamType2} from "../../../../poly/ParamType";
import {JsConnectionPointType, JsConnectionPoint} from "../../../utils/io/connections/Js";
export class PointsJsFunctionAssembler extends BaseJsFunctionAssembler {
static add_output_inputs(output_child) {
output_child.params.addParam(ParamType2.VECTOR3, "position", [0, 0, 0], {hidden: true});
output_child.params.addParam(ParamType2.VECTOR3, "normal", [0, 0, 0], {hidden: true});
output_child.params.addParam(ParamType2.COLOR, "color", [1, 1, 1], {hidden: true});
output_child.params.addParam(ParamType2.VECTOR2, "uv", [0, 0], {hidden: true});
}
add_output_inputs(output_child) {
PointsJsFunctionAssembler.add_output_inputs(output_child);
}
static create_globals_node_output_connections() {
return [
new JsConnectionPoint("position", JsConnectionPointType.VEC3),
new JsConnectionPoint("normal", JsConnectionPointType.VEC3),
new JsConnectionPoint("color", JsConnectionPointType.VEC3),
new JsConnectionPoint("uv", JsConnectionPointType.VEC2),
new JsConnectionPoint("time", JsConnectionPointType.FLOAT)
];
}
create_globals_node_output_connections() {
return PointsJsFunctionAssembler.create_globals_node_output_connections();
}
add_globals_outputs(globals_node) {
globals_node.io.outputs.setNamedOutputConnectionPoints(this.create_globals_node_output_connections());
}
}