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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { BaseJsFunctionAssembler } from './_Base'; import { OutputJsNode } from '../../Output'; import { JsConnectionPointType, JsConnectionPoint } from '../../../utils/io/connections/Js'; import { GlobalsJsNode } from '../../Globals'; export declare class PointsJsFunctionAssembler extends BaseJsFunctionAssembler { static add_output_inputs(output_child: OutputJsNode): void; add_output_inputs(output_child: OutputJsNode): void; static create_globals_node_output_connections(): (JsConnectionPoint<JsConnectionPointType.VEC3> | JsConnectionPoint<JsConnectionPointType.VEC2> | JsConnectionPoint<JsConnectionPointType.FLOAT>)[]; create_globals_node_output_connections(): (JsConnectionPoint<JsConnectionPointType.VEC3> | JsConnectionPoint<JsConnectionPointType.VEC2> | JsConnectionPoint<JsConnectionPointType.FLOAT>)[]; add_globals_outputs(globals_node: GlobalsJsNode): void; }