polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
12 lines (11 loc) • 895 B
TypeScript
import { BaseJsFunctionAssembler } from './_Base';
import { OutputJsNode } from '../../Output';
import { JsConnectionPointType, JsConnectionPoint } from '../../../utils/io/connections/Js';
import { GlobalsJsNode } from '../../Globals';
export declare class PointsJsFunctionAssembler extends BaseJsFunctionAssembler {
static add_output_inputs(output_child: OutputJsNode): void;
add_output_inputs(output_child: OutputJsNode): void;
static create_globals_node_output_connections(): (JsConnectionPoint<JsConnectionPointType.VEC3> | JsConnectionPoint<JsConnectionPointType.VEC2> | JsConnectionPoint<JsConnectionPointType.FLOAT>)[];
create_globals_node_output_connections(): (JsConnectionPoint<JsConnectionPointType.VEC3> | JsConnectionPoint<JsConnectionPointType.VEC2> | JsConnectionPoint<JsConnectionPointType.FLOAT>)[];
add_globals_outputs(globals_node: GlobalsJsNode): void;
}