polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
28 lines (27 loc) • 965 B
TypeScript
import { TextureAllocation } from './TextureAllocation';
import { PolyScene } from '../../../../scene/PolyScene';
import { CoreGraphNodeId } from '../../../../../core/graph/CoreGraph';
export interface TextureVariableData {
name: string;
size: number;
nodes: string[];
}
export declare class TextureVariable {
private _name;
private _size;
private _allocation;
private _position;
private _graph_node_ids;
constructor(_name: string, _size: number);
set_allocation(allocation: TextureAllocation): void;
get allocation(): TextureAllocation | undefined;
get graph_node_ids(): Map<number, boolean> | undefined;
add_graph_node_id(id: CoreGraphNodeId): void;
name(): string;
get size(): number;
setPosition(position: number): void;
get position(): number;
get component(): string;
static from_json(data: TextureVariableData): TextureVariable;
toJSON(scene: PolyScene): TextureVariableData;
}