polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
169 lines (168 loc) • 6.31 kB
JavaScript
import {TextureAllocation as TextureAllocation2} from "./TextureAllocation";
import {TextureVariable as TextureVariable2} from "./TextureVariable";
import {ParticleShaderNames} from "../../../utils/shaders/ShaderName";
import {GlConnectionPointComponentsCountMap} from "../../../utils/io/connections/Gl";
import {AttributeGlNode} from "../../Attribute";
import {GlobalsGlNode} from "../../Globals";
import {OutputGlNode} from "../../Output";
import {ArrayUtils as ArrayUtils2} from "../../../../../core/ArrayUtils";
const OUTPUT_NAME_ATTRIBUTES = ["position", "normal", "color", "uv"];
export class TextureAllocationsController {
constructor() {
this._allocations = [];
this._next_allocation_index = 0;
}
allocate_connections_from_root_nodes(root_nodes, leaf_nodes) {
const variables = [];
for (let node of root_nodes) {
const node_id = node.graphNodeId();
switch (node.type()) {
case OutputGlNode.type(): {
for (let connection_point of node.io.inputs.named_input_connection_points) {
const input = node.io.inputs.named_input(connection_point.name());
if (input) {
const variable = new TextureVariable2(connection_point.name(), GlConnectionPointComponentsCountMap[connection_point.type()]);
variable.add_graph_node_id(node_id);
variables.push(variable);
}
}
break;
}
case AttributeGlNode.type(): {
const attrib_node = node;
const named_input = attrib_node.connected_input_node();
const connection_point = attrib_node.connected_input_connection_point();
if (named_input && connection_point) {
const variable = new TextureVariable2(attrib_node.attribute_name, GlConnectionPointComponentsCountMap[connection_point.type()]);
variable.add_graph_node_id(node_id);
variables.push(variable);
}
break;
}
}
}
for (let node of leaf_nodes) {
const node_id = node.graphNodeId();
switch (node.type()) {
case GlobalsGlNode.type(): {
const globals_node = node;
for (let output_name of globals_node.io.outputs.used_output_names()) {
const is_attribute = OUTPUT_NAME_ATTRIBUTES.includes(output_name);
if (is_attribute) {
const connection_point = globals_node.io.outputs.named_output_connection_points_by_name(output_name);
if (connection_point) {
const gl_type = connection_point.type();
const variable = new TextureVariable2(output_name, GlConnectionPointComponentsCountMap[gl_type]);
variable.add_graph_node_id(node_id);
variables.push(variable);
}
}
}
break;
}
case AttributeGlNode.type(): {
const attribute_node = node;
const connection_point = attribute_node.output_connection_point();
if (connection_point) {
const variable = new TextureVariable2(attribute_node.attribute_name, GlConnectionPointComponentsCountMap[connection_point.type()]);
variable.add_graph_node_id(node_id);
variables.push(variable);
}
break;
}
}
}
this.allocate_variables(variables);
}
allocate_variables(variables) {
const variables_by_size_inverse = ArrayUtils2.sortBy(variables, (variable) => {
return -variable.size;
});
for (let variable of variables_by_size_inverse) {
this.allocate_variable(variable);
}
}
allocate_variable(new_variable) {
let allocated = this.has_variable(new_variable.name());
if (allocated) {
const allocated_variable = this.variables().filter((v) => v.name() == new_variable.name())[0];
new_variable.graph_node_ids?.forEach((boolean, graph_node_id) => {
allocated_variable.add_graph_node_id(graph_node_id);
});
} else {
if (!allocated) {
for (let allocation of this._allocations) {
if (!allocated && allocation.has_space_for_variable(new_variable)) {
allocation.add_variable(new_variable);
allocated = true;
}
}
}
if (!allocated) {
const new_allocation = new TextureAllocation2(this.next_allocation_name());
this._allocations.push(new_allocation);
new_allocation.add_variable(new_variable);
}
}
}
add_allocation(allocation) {
this._allocations.push(allocation);
}
next_allocation_name() {
const name = ParticleShaderNames[this._next_allocation_index];
this._next_allocation_index += 1;
return name;
}
shader_names() {
const explicit_shader_names = this._allocations.map((a) => a.shader_name);
return ArrayUtils2.uniq(explicit_shader_names);
}
create_shader_configs() {
return [];
}
allocation_for_shader_name(shader_name) {
return this._allocations.filter((a) => a.shader_name == shader_name)[0];
}
input_names_for_shader_name(root_node, shader_name) {
const allocation = this.allocation_for_shader_name(shader_name);
if (allocation) {
return allocation.input_names_for_node(root_node);
}
}
variable(variable_name) {
for (let allocation of this._allocations) {
const variable = allocation.variable(variable_name);
if (variable) {
return variable;
}
}
}
variables() {
return this._allocations.map((a) => a.variables || []).flat();
}
has_variable(name) {
const names = this.variables().map((v) => v.name());
return names.includes(name);
}
static from_json(data) {
const controller = new TextureAllocationsController();
for (let datum of data) {
const shader_name = Object.keys(datum)[0];
const allocation_data = datum[shader_name];
const new_allocation = TextureAllocation2.from_json(allocation_data, shader_name);
controller.add_allocation(new_allocation);
}
return controller;
}
toJSON(scene) {
return this._allocations.map((allocation) => {
const data = {
[allocation.shader_name]: allocation.toJSON(scene)
};
return data;
});
}
print(scene) {
console.log(JSON.stringify(this.toJSON(scene), [""], 2));
}
}