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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { ShaderName } from '../../../utils/shaders/ShaderName'; import { BaseGLDefinition } from '../../utils/GLDefinition'; import { BaseGlNodeType } from '../../_Base'; export declare class ShadersCollectionController { private _shader_names; private _current_shader_name; private _lines_controller_by_shader_name; constructor(_shader_names: ShaderName[], _current_shader_name: ShaderName); get shader_names(): ShaderName[]; set_current_shader_name(shader_name: ShaderName): void; get current_shader_name(): ShaderName; add_definitions(node: BaseGlNodeType, definitions: BaseGLDefinition[], shader_name?: ShaderName): void; definitions(shader_name: ShaderName, node: BaseGlNodeType): BaseGLDefinition[] | undefined; add_body_lines(node: BaseGlNodeType, lines: string[], shader_name?: ShaderName): void; body_lines(shader_name: ShaderName, node: BaseGlNodeType): string[] | undefined; }