polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
17 lines (16 loc) • 932 B
TypeScript
import { ShaderName } from '../../../utils/shaders/ShaderName';
import { BaseGLDefinition } from '../../utils/GLDefinition';
import { BaseGlNodeType } from '../../_Base';
export declare class ShadersCollectionController {
private _shader_names;
private _current_shader_name;
private _lines_controller_by_shader_name;
constructor(_shader_names: ShaderName[], _current_shader_name: ShaderName);
get shader_names(): ShaderName[];
set_current_shader_name(shader_name: ShaderName): void;
get current_shader_name(): ShaderName;
add_definitions(node: BaseGlNodeType, definitions: BaseGLDefinition[], shader_name?: ShaderName): void;
definitions(shader_name: ShaderName, node: BaseGlNodeType): BaseGLDefinition[] | undefined;
add_body_lines(node: BaseGlNodeType, lines: string[], shader_name?: ShaderName): void;
body_lines(shader_name: ShaderName, node: BaseGlNodeType): string[] | undefined;
}