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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { ParamType } from '../../../../poly/ParamType'; import { ParamInitValuesTypeMap } from '../../../../params/types/ParamInitValuesTypeMap'; import { BaseNodeType } from '../../../_Base'; import { BaseParamType } from '../../../../params/_Base'; import { IUniform } from 'three/src/renderers/shaders/UniformsLib'; import { RampParam } from '../../../../params/Ramp'; import { OperatorPathParam } from '../../../../params/OperatorPath'; import { ParamConfig } from '../../../utils/code/configs/ParamConfig'; export declare class GlParamConfig<T extends ParamType> extends ParamConfig<T> { private _uniform_name; private _uniform; constructor(_type: T, _name: string, _default_value: ParamInitValuesTypeMap[T], _uniform_name: string); get uniform_name(): string; get uniform(): IUniform; private _create_uniform; execute_callback(node: BaseNodeType, param: BaseParamType): void; protected _callback(node: BaseNodeType, param: BaseParamType): void; static callback(param: BaseParamType, uniform: IUniform): void; static uniform_by_type(type: ParamType): IUniform; static set_uniform_value_from_texture(param: OperatorPathParam, uniform: IUniform): void; set_uniform_value_from_ramp(param: RampParam, uniform: IUniform): void; }