polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
11 lines (10 loc) • 350 B
TypeScript
import { ShaderName } from '../../../utils/shaders/ShaderName';
export declare class ShaderConfig {
private _name;
private _input_names;
private _dependencies;
constructor(_name: ShaderName, _input_names: string[], _dependencies: ShaderName[]);
name(): ShaderName;
input_names(): string[];
dependencies(): ShaderName[];
}