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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { BaseGlShaderAssembler } from '../_Base'; import { IUniforms } from '../../../../../../core/geometry/Material'; import { ShaderConfig } from '../../configs/ShaderConfig'; import { VariableConfig } from '../../configs/VariableConfig'; import { ShaderName } from '../../../../utils/shaders/ShaderName'; import { OutputGlNode } from '../../../Output'; import { GlobalsGlNode } from '../../../Globals'; import { ShadersCollectionController } from '../../utils/ShadersCollectionController'; export declare class ShaderAssemblerTexture extends BaseGlShaderAssembler { private _uniforms; get _template_shader(): { fragmentShader: string; vertexShader: undefined; uniforms: undefined; }; fragment_shader(): string | undefined; uniforms(): IUniforms | undefined; update_fragment_shader(): void; add_output_inputs(output_child: OutputGlNode): void; add_globals_outputs(globals_node: GlobalsGlNode): void; create_shader_configs(): ShaderConfig[]; create_variable_configs(): VariableConfig[]; protected insert_define_after(shader_name: ShaderName): string; protected insert_body_after(shader_name: ShaderName): string; protected lines_to_remove(shader_name: ShaderName): string[]; handle_gl_FragCoord(body_lines: string[], shader_name: ShaderName, var_name: string): void; set_node_lines_output(output_node: OutputGlNode, shaders_collection_controller: ShadersCollectionController): void; set_node_lines_globals(globals_node: GlobalsGlNode, shaders_collection_controller: ShadersCollectionController): void; }