polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
68 lines (67 loc) • 2.42 kB
JavaScript
import {BasePersistedConfig} from "../../../../utils/PersistedConfig";
import {TextureAllocationsController as TextureAllocationsController2} from "../../utils/TextureAllocationsController";
import {ShaderMaterial as ShaderMaterial2} from "three/src/materials/ShaderMaterial";
import {Poly as Poly2} from "../../../../../Poly";
export class ParticlesPersistedConfig extends BasePersistedConfig {
constructor(node) {
super(node);
this.node = node;
}
toJSON() {
const assemblerController = this.node.assemblerController;
if (!assemblerController) {
return;
}
const shaders_by_name = {};
const node_shaders_by_name = this.node.shaders_by_name();
node_shaders_by_name.forEach((shader, shader_name) => {
shaders_by_name[shader_name] = shader;
});
const texture_allocations_data = assemblerController.assembler.texture_allocations_controller.toJSON(this.node.scene());
const param_uniform_pairs = [];
const uniforms_owner = new ShaderMaterial2();
const param_configs = assemblerController.assembler.param_configs();
for (let param_config of param_configs) {
param_uniform_pairs.push([param_config.name(), param_config.uniform_name]);
uniforms_owner.uniforms[param_config.uniform_name] = param_config.uniform;
}
return {
shaders_by_name,
texture_allocations: texture_allocations_data,
param_uniform_pairs,
uniforms_owner: this._material_to_json(uniforms_owner)
};
}
load(data) {
if (!Poly2.playerMode()) {
return;
}
this._loaded_data = data;
this.node.init_with_persisted_config();
}
loaded_data() {
return this._loaded_data;
}
shaders_by_name() {
if (this._loaded_data) {
const shaders_by_name = new Map();
const shader_names = Object.keys(this._loaded_data.shaders_by_name);
for (let shader_name of shader_names) {
shaders_by_name.set(shader_name, this._loaded_data.shaders_by_name[shader_name]);
}
return shaders_by_name;
}
}
texture_allocations_controller() {
if (this._loaded_data) {
return TextureAllocationsController2.from_json(this._loaded_data.texture_allocations);
}
}
uniforms() {
if (this._loaded_data) {
const uniforms_owner = this._load_material(this._loaded_data.uniforms_owner);
const uniforms = uniforms_owner?.uniforms || {};
return uniforms;
}
}
}