polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
25 lines (24 loc) • 1.26 kB
TypeScript
import { BasePersistedConfig } from '../../../../utils/PersistedConfig';
import { ParticlesSystemGpuSopNode } from '../../../../sop/ParticlesSystemGpu';
import { TextureAllocationsController, TextureAllocationsControllerData } from '../../utils/TextureAllocationsController';
import { ShaderName } from '../../../../utils/shaders/ShaderName';
import { PolyDictionary } from '../../../../../../types/GlobalTypes';
export interface PersistedConfigBaseParticlesData {
shaders_by_name: PolyDictionary<string>;
texture_allocations: TextureAllocationsControllerData;
param_uniform_pairs: [string, string][];
uniforms_owner: object;
}
export declare class ParticlesPersistedConfig extends BasePersistedConfig {
protected node: ParticlesSystemGpuSopNode;
private _loaded_data;
constructor(node: ParticlesSystemGpuSopNode);
toJSON(): PersistedConfigBaseParticlesData | undefined;
load(data: PersistedConfigBaseParticlesData): void;
loaded_data(): PersistedConfigBaseParticlesData | undefined;
shaders_by_name(): Map<ShaderName, string> | undefined;
texture_allocations_controller(): TextureAllocationsController | undefined;
uniforms(): {
[uniform: string]: import("three").IUniform;
} | undefined;
}