polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
27 lines (26 loc) • 1.63 kB
TypeScript
import { ShaderMaterial } from 'three/src/materials/ShaderMaterial';
import { BaseShaderAssemblerVolume } from './_BaseVolume';
import { ShaderName } from '../../../../utils/shaders/ShaderName';
import { OutputGlNode } from '../../../Output';
import { GlConnectionPointType, GlConnectionPoint } from '../../../../utils/io/connections/Gl';
import { ShaderConfig } from '../../configs/ShaderConfig';
import { VariableConfig } from '../../configs/VariableConfig';
import { GlobalsGlNode } from '../../../Globals';
import { ShadersCollectionController } from '../../utils/ShadersCollectionController';
export declare class ShaderAssemblerVolume extends BaseShaderAssemblerVolume {
get _template_shader(): {
vertexShader: string;
fragmentShader: string;
uniforms: any;
};
create_material(): ShaderMaterial;
add_output_inputs(output_child: OutputGlNode): void;
static create_globals_node_output_connections(): (GlConnectionPoint<GlConnectionPointType.VEC3> | GlConnectionPoint<GlConnectionPointType.FLOAT>)[];
create_globals_node_output_connections(): (GlConnectionPoint<GlConnectionPointType.VEC3> | GlConnectionPoint<GlConnectionPointType.FLOAT>)[];
protected insert_body_after(shader_name: ShaderName): string | undefined;
protected lines_to_remove(shader_name: ShaderName): string[] | undefined;
create_shader_configs(): ShaderConfig[];
static create_variable_configs(): VariableConfig[];
create_variable_configs(): VariableConfig[];
set_node_lines_globals(globals_node: GlobalsGlNode, shaders_collection_controller: ShadersCollectionController): void;
}