polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
20 lines (19 loc) • 772 B
TypeScript
import { ShaderMaterial } from 'three/src/materials/ShaderMaterial';
import { ShaderAssemblerMesh } from './_BaseMesh';
import { ShaderConfig } from '../../configs/ShaderConfig';
import { VariableConfig } from '../../configs/VariableConfig';
import { OutputGlNode } from '../../../Output';
export declare class ShaderAssemblerStandard extends ShaderAssemblerMesh {
is_physical(): boolean;
get _template_shader(): {
vertexShader: string;
fragmentShader: string;
uniforms: {
[uniform: string]: import("three").IUniform;
};
};
create_material(): ShaderMaterial;
add_output_inputs(output_child: OutputGlNode): void;
create_shader_configs(): ShaderConfig[];
create_variable_configs(): VariableConfig[];
}