polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
13 lines (12 loc) • 422 B
TypeScript
import { ShaderMaterial } from 'three/src/materials/ShaderMaterial';
import { ShaderAssemblerMesh } from './_BaseMesh';
export declare class ShaderAssemblerLambert extends ShaderAssemblerMesh {
get _template_shader(): {
vertexShader: string;
fragmentShader: string;
uniforms: {
[uniform: string]: import("three").IUniform;
};
};
create_material(): ShaderMaterial;
}