polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
41 lines (40 loc) • 1.53 kB
JavaScript
import {UniformsUtils as UniformsUtils2} from "three/src/renderers/shaders/UniformsUtils";
import {ShaderMaterial as ShaderMaterial2} from "three/src/materials/ShaderMaterial";
import {ShaderAssemblerMaterial} from "./_BaseMaterial";
import TemplateVertex from "../../templates/CustomPointsDepthDOF.vert.glsl";
import TemplateFragment from "../../templates/CustomMeshDepthDOF.frag.glsl";
import {ShaderName as ShaderName2} from "../../../../utils/shaders/ShaderName";
const INSERT_DEFINE_AFTER_MAP = new Map([[ShaderName2.VERTEX, "// INSERT DEFINES"]]);
const INSERT_BODY_AFTER_MAP = new Map([[ShaderName2.VERTEX, "// INSERT BODY"]]);
export class ShaderAssemblerCustomPointsDepthDOF extends ShaderAssemblerMaterial {
get _template_shader() {
return {
vertexShader: TemplateVertex,
fragmentShader: TemplateFragment,
uniforms: {
size: {value: 1},
scale: {value: 1},
mNear: {value: 0},
mFar: {value: 10}
}
};
}
insert_define_after(shader_name) {
return INSERT_DEFINE_AFTER_MAP.get(shader_name);
}
insert_body_after(shader_name) {
return INSERT_BODY_AFTER_MAP.get(shader_name);
}
create_material() {
const template_shader = this._template_shader;
return new ShaderMaterial2({
depthTest: true,
defines: {
USE_SIZEATTENUATION: 1
},
uniforms: UniformsUtils2.clone(template_shader.uniforms),
vertexShader: template_shader.vertexShader,
fragmentShader: template_shader.fragmentShader
});
}
}