polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
14 lines (13 loc) • 604 B
TypeScript
import { ShaderMaterial } from 'three/src/materials/ShaderMaterial';
import { ShaderAssemblerMaterial } from './_BaseMaterial';
import { ShaderName } from '../../../../utils/shaders/ShaderName';
export declare class ShaderAssemblerCustomPointsDepth extends ShaderAssemblerMaterial {
get _template_shader(): {
vertexShader: string;
fragmentShader: string;
uniforms: any;
};
protected insert_define_after(shader_name: ShaderName): string | undefined;
protected insert_body_after(shader_name: ShaderName): string | undefined;
create_material(): ShaderMaterial;
}