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polygonjs-engine

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node-based webgl 3D engine https://polygonjs.com

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import { Constructor, valueof } from '../../../../types/GlobalTypes'; import { TypedNode } from '../../_Base'; import { BaseGlShaderAssembler } from './assemblers/_Base'; import { GlobalsBaseController } from './globals/_Base'; import { OutputGlNode } from '../Output'; import { GlobalsGlNode } from '../Globals'; import { GlNodeChildrenMap } from '../../../poly/registers/nodes/Gl'; import { BaseGlNodeType } from '../_Base'; import { ParamsInitData } from '../../utils/io/IOController'; export declare class BaseGlParentNode extends TypedNode<any, any> { createNode<S extends keyof GlNodeChildrenMap>(node_class: S, params_init_value_overrides?: ParamsInitData): GlNodeChildrenMap[S]; createNode<K extends valueof<GlNodeChildrenMap>>(node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData): K; children(): BaseGlNodeType[]; nodesByType<K extends keyof GlNodeChildrenMap>(type: K): GlNodeChildrenMap[K][]; } export declare class AssemblerControllerNode extends BaseGlParentNode { assemblerController: GlAssemblerController<BaseGlShaderAssembler> | undefined; } declare type BaseGlShaderAssemblerConstructor<A extends BaseGlShaderAssembler> = new (...args: any[]) => A; export declare class GlAssemblerController<A extends BaseGlShaderAssembler> { private node; protected _assembler: A; private _spare_params_controller; private _globals_handler; private _compile_required; constructor(node: AssemblerControllerNode, assembler_class: BaseGlShaderAssemblerConstructor<A>); set_assembler_globals_handler(globals_handler: GlobalsBaseController): void; get assembler(): A; get globals_handler(): GlobalsBaseController | undefined; add_output_inputs(output_child: OutputGlNode): void; add_globals_outputs(globals_node: GlobalsGlNode): void; allow_attribute_exports(): boolean; set_compilation_required(new_state?: boolean): void; set_compilation_required_and_dirty(trigger_node?: BaseGlNodeType): void; compile_required(): boolean; post_compile(): void; create_spare_parameters(): void; } export declare type GlAssemblerControllerType = GlAssemblerController<BaseGlShaderAssembler>; export {};