polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
41 lines (40 loc) • 2.19 kB
TypeScript
import { Constructor, valueof } from '../../../../types/GlobalTypes';
import { TypedNode } from '../../_Base';
import { BaseGlShaderAssembler } from './assemblers/_Base';
import { GlobalsBaseController } from './globals/_Base';
import { OutputGlNode } from '../Output';
import { GlobalsGlNode } from '../Globals';
import { GlNodeChildrenMap } from '../../../poly/registers/nodes/Gl';
import { BaseGlNodeType } from '../_Base';
import { ParamsInitData } from '../../utils/io/IOController';
export declare class BaseGlParentNode extends TypedNode<any, any> {
createNode<S extends keyof GlNodeChildrenMap>(node_class: S, params_init_value_overrides?: ParamsInitData): GlNodeChildrenMap[S];
createNode<K extends valueof<GlNodeChildrenMap>>(node_class: Constructor<K>, params_init_value_overrides?: ParamsInitData): K;
children(): BaseGlNodeType[];
nodesByType<K extends keyof GlNodeChildrenMap>(type: K): GlNodeChildrenMap[K][];
}
export declare class AssemblerControllerNode extends BaseGlParentNode {
assemblerController: GlAssemblerController<BaseGlShaderAssembler> | undefined;
}
declare type BaseGlShaderAssemblerConstructor<A extends BaseGlShaderAssembler> = new (...args: any[]) => A;
export declare class GlAssemblerController<A extends BaseGlShaderAssembler> {
private node;
protected _assembler: A;
private _spare_params_controller;
private _globals_handler;
private _compile_required;
constructor(node: AssemblerControllerNode, assembler_class: BaseGlShaderAssemblerConstructor<A>);
set_assembler_globals_handler(globals_handler: GlobalsBaseController): void;
get assembler(): A;
get globals_handler(): GlobalsBaseController | undefined;
add_output_inputs(output_child: OutputGlNode): void;
add_globals_outputs(globals_node: GlobalsGlNode): void;
allow_attribute_exports(): boolean;
set_compilation_required(new_state?: boolean): void;
set_compilation_required_and_dirty(trigger_node?: BaseGlNodeType): void;
compile_required(): boolean;
post_compile(): void;
create_spare_parameters(): void;
}
export declare type GlAssemblerControllerType = GlAssemblerController<BaseGlShaderAssembler>;
export {};