polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
11 lines (10 loc) • 623 B
TypeScript
import { BaseNodeGlMathFunctionArg2GlNode } from './_BaseMathFunction';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
export declare abstract class BaseNodeGlMathFunctionArgBoolean2GlNode extends BaseNodeGlMathFunctionArg2GlNode {
initializeNode(): void;
protected _expected_input_types(): GlConnectionPointType[];
protected _expected_output_types(): GlConnectionPointType[];
abstract boolean_operation(): string;
set_lines(shaders_collection_controller: ShadersCollectionController): void;
}