UNPKG

polygonjs-engine

Version:

node-based webgl 3D engine https://polygonjs.com

25 lines (24 loc) 673 B
import Quaternion from "./gl/quaternion.glsl"; import {MathFunctionArg3Factory} from "./_Math_Arg3"; import {GlConnectionPointType} from "../utils/io/connections/Gl"; const DefaultValues = { start: [0, 0, 1], end: [1, 0, 0], up: [0, 1, 0] }; export class VectorAlignGlNode extends MathFunctionArg3Factory("vectorAlign", { in: ["start", "end", "up"], method: "vector_align_with_up", functions: [Quaternion] }) { _expected_input_types() { const type = GlConnectionPointType.VEC3; return [type, type, type]; } _expected_output_types() { return [GlConnectionPointType.VEC4]; } param_default_value(name) { return DefaultValues[name]; } }