polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
23 lines (22 loc) • 1.16 kB
TypeScript
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class VaryingWriteGlParamsConfig extends NodeParamsConfig {
name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>;
type: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
}
export declare class VaryingWriteGlNode extends TypedGlNode<VaryingWriteGlParamsConfig> {
params_config: VaryingWriteGlParamsConfig;
static type(): Readonly<'varyingWrite'>;
static readonly INPUT_NAME = "vertex";
private _on_create_set_name_if_none_bound;
initializeNode(): void;
get input_name(): string;
set_lines(shaders_collection_controller: ShadersCollectionController): void;
get attribute_name(): string;
gl_type(): GlConnectionPointType | undefined;
set_gl_type(type: GlConnectionPointType): void;
private _on_create_set_name_if_none;
}
export {};