polygonjs-engine
Version:
node-based webgl 3D engine https://polygonjs.com
23 lines (22 loc) • 1.15 kB
TypeScript
import { TypedGlNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { GlConnectionPointType } from '../utils/io/connections/Gl';
import { ShadersCollectionController } from './code/utils/ShadersCollectionController';
declare class VaryingReadGlParamsConfig extends NodeParamsConfig {
name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.STRING>;
type: import("../utils/params/ParamsConfig").ParamTemplate<import("../../poly/ParamType").ParamType.INTEGER>;
}
export declare class VaryingReadGlNode extends TypedGlNode<VaryingReadGlParamsConfig> {
params_config: VaryingReadGlParamsConfig;
static type(): Readonly<'varyingRead'>;
static readonly OUTPUT_NAME = "fragment";
private _on_create_set_name_if_none_bound;
initializeNode(): void;
get output_name(): string;
set_lines(shaders_collection_controller: ShadersCollectionController): void;
get attribute_name(): string;
gl_type(): GlConnectionPointType;
set_gl_type(type: GlConnectionPointType): void;
private _on_create_set_name_if_none;
}
export {};